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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2011.01.15 19:41:00 -
[1]
Originally by: Anubis Xian You get what you vote for.
You get what the very limited pool of contenders allows minus voting blocks who vote their own guy. In the end you get **** no matter what.
As for the topic itself. This would kill 0.0 essentially. Unless logistics then is buffed into being done in 0.0. So the factor of logistics itself becomes moot. My suggestion is change amarr outpost bonus from 30% time to 30% mineral. This gives a huge boost to manufacturing in 0.0 as opposed to elsewhere. People then do it there. You then need minerals there and mining in 0.0 becomes further boosted. Stuff is then built in 0.0 and those markets get filled up. Overflow rolls into highsec to compete with the more expensive volume.
It would be great. Newbs could then go out to 0.0 via podexpress or shuttle or whatever. Be able to buy their ratting and pvp ships out there. It would be glorious. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2011.01.16 17:46:00 -
[2]
Originally by: Dierdra Vaal
Instead of having large NAPed coalitions controlling vast amounts of space (in part due to force projection and jump networks), why not work towards a 0.0 with many different factions? Where the people you pvp against are right next door, and you can safely ignore people who live on the other side of the galaxy? Where you have more small scale fights that don't immediately get hotdropped by a few bored supercarrier pilots?
The inability to move subcaps quickly across regions would serve to make capships just that much more impossible to stop. It would end up being titan chains instead of jumpbridge chains. The big coalitions suddenly still have the same force projection and the small guys have absolutely no chance of stopping anything. Moreover, it would just mean 50 csaa go up before changes and get those titans building.
Moreover, if you also nerfed cynos to make caps and titan bridges projection more difficult. The requirement to NAP everyone doesnt change at all. It only means you sometimes cant be there to help your friends. NAP = Non-aggression pact remember. NAP != actually helping them fight.
NAPing everyone so you dont have anyone to fight nearby is so you can pve safely. If your ignorant idiotic pipedream of 0.0 of having enemies everywhere were to happen. It would obliterate anyone from pveing. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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Jason Edwards
Internet Tough Guy Spreadsheets Online
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Posted - 2011.01.17 11:09:00 -
[3]
Originally by: Kazuo Ishiguro
Originally by: Jason Edwards My suggestion is change amarr outpost bonus from 30% time to 30% mineral. This gives a huge boost to manufacturing in 0.0 as opposed to elsewhere. People then do it there. You then need minerals there and mining in 0.0 becomes further boosted.
What Would Actually Happen:
- People build 425mm railguns 24/7 at the new stations for 70% of the usual cost.
- Haul them to refinery outpost in neighbouring system
- ???
- Profit!
- Net result - even less mining / hauling than at present
Since my post wasnt a troll and you made a good point. Then perhaps the opposite? Nerf high-sec slots by the 30%, lowsec by 15% and leave 0.0 the way it is. Leaving POS the same as ever. This would make highsec pos manufacturing competitive and perhaps there will be big wars waged over highsec moons. ------------------------ To make a megathron from scratch, you must first invent the eve universe.
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